LEX ASTRA ACADEMY CS 202 / In-game casualty recovery Lex Astra · School of Civil Practice Teaching edition 2956.3 / Live practical ———————————————————————————————————————————————— LEARNER WORKSHEET For solace Horizon Relief recovery trainees and receiving transport crew. This is a private working copy. Downloading submits nothing and records no completion. Use exercise identifiers, not private player information. ———————————————————————————————————————————————— SESSION DETAILS Learner identifier: ____________________________________________________________ Instructor / assessor: ____________________________________________________________ Session date / agreed role or variant: ____________________________________________________________ Vessel, configuration and equipment: ____________________________________________________________ LIVE build / capability test date / tested by (if practical): ____________________________________________________________ Stop signal / recovery contact / communication arrangement: ____________________________________________________________ ———————————————————————————————————————————————— PURPOSE Carry out a Solace Horizon Relief recovery drill and give transport an accurate account of the casualty’s game status. COURSE CONTEXT The medical-gameplay drill concentrates on the handover between recovery and CradleFleet transport. The receiver needs the status observed, not a reassuring description of effort. ———————————————————————————————————————————————— ENTRY Complete: CS 115, FD 140 Equipment: A consenting participant, session-tested medical gameplay equipment and suitable transport. ———————————————————————————————————————————————— CASE: Transport needs the actual result 1. C-02 is the consenting participant. Access, stop signal and return arrangements are agreed. 2. The organizer demonstrates the exact equipment and effect indication before the practical. 3. During the exercise attempt, the expected effect is not confirmed. ———————————————————————————————————————————————— TECHNICAL KNOWLEDGE AND GAME SKILLS In-game casualty assessment, medication and evacuation Practical instruction revision 1 / 9 October 2026 Read health, injury and drug state separately Secure access in the game before exposing the rescuer. Equip the ParaMed device, aim at the casualty in range and read health, affected body parts, injury tiers and Blood Drug Level (BDL). A player may be conscious yet unable to walk normally, or have restored health while an injury persists. Tier 3 is minor, Tier 2 moderate and Tier 1 severe: the numbering runs opposite to severity. Leg injuries impair movement, arm injuries impair handling, chest injuries affect stamina and head injuries affect vision or hearing. Ask whether the casualty can move after inspecting the display; do not infer capability from standing up. Use the medical tool to treat the indicated state Hemozal restores health, stops bleeding and can revive an incapacitated character; it does not repair every underlying injury. The LifeGuard attachment has more limited drug capability than the ParaMed. Begin with the tool’s normal treatment interface and verify the selected target and indicated treatment before applying it. ParaMed symptom drugs include Roxaphen for pain and movement, Demexatrine for concussion and handling, and Sterogen for sensory and stamina symptoms. These suppress symptoms temporarily rather than heal the injury. Re-read health and BDL after treatment. Repeated dosing or overlapping drugs can impair or overdose the character; do not keep applying medication simply because the injury icon remains. Resurgera affects drug recovery, not a substitute for restoring health in an incapacitated casualty. Choose care that can heal the injury Match the worst injury to a bed that can treat that tier: a Tier 3 bed cannot fully heal a Tier 2 or Tier 1 injury; a Tier 1 bed provides the highest tier of care. A lower-tier bed may stabilise the patient without resolving the injury. Verify the actual vessel configuration, bed resource state and destination access rather than relying on the ship name. Arrange supported casualty movement with a clear route, place the patient in the bed and confirm the treatment result. Regeneration location, respawn range and injury-healing tier are separate properties; a respawn-capable vehicle is not automatically definitive care. Report observed condition, drugs given, effect and remaining injury to the receiving crew. These are fictional game mechanics, not real-world medical procedures. PRACTICAL DRILL Use a consenting participant or an instructor-provided game-state demonstration; do not create uncontrolled injuries for practice. Inspect and explain the medical display, demonstrate the supported treatment interaction, reassess the result and transfer to an appropriate bed. If the required state is unavailable, use a labelled tabletop case for reasoning and leave live treatment observation outstanding. OBSERVED-SKILL CHECKS The learner distinguishes health, incapacity, body-part injury tier and BDL from the actual display. My action / observed result / assistance / evidence reference: ____________________________________________________________ Live, simulated or unobserved: ____________________________________________________________ Treatment is appropriate to the indicated game state and is followed by reassessment, not repeated blind dosing. My action / observed result / assistance / evidence reference: ____________________________________________________________ Live, simulated or unobserved: ____________________________________________________________ The chosen bed can treat the reported injury and the handover preserves outstanding needs; simulated evidence is labelled. My action / observed result / assistance / evidence reference: ____________________________________________________________ Live, simulated or unobserved: ____________________________________________________________ Apply the technical checks in the agreed role. Discussion and simulation do not certify live handling; Crew Support evidence does not confer Pilot qualification. GAME REFERENCES The linked pages were read for this revision. Community references mix release eras; each source note identifies what is used and what is excluded. Technical explanations below are an Academy synthesis, and drills and performance checks are Academy-designed. Before practice, compare the named actions with the installed LIVE build and actual equipment. Bind actions by name rather than copying old default keys. Research is not an in-game validation. Star Citizen Wiki — Medical https://starcitizen.tools/Medical Body-part injuries, Hemozal, symptom medication, BDL, bed tiers and regeneration. Ship tables, resource costs and ranges change; inspect the actual bed and tool. Official LIVE release check: https://robertsspaceindustries.com/patch-notes ———————————————————————————————————————————————— METHOD 1: Confirm access and the participant Identify the exercise participant, access route, recovery contact and stop signal before approaching. Check the scene against the brief rather than assuming a caller has cleared every obstacle. Pause if the participant or conditions do not match. Separate reaching the casualty from being able to recover them. Verify the approach, the participant’s reported game state and the available extraction route before committing transport. If access fails, report the obstacle precisely so the coordinator can choose another route or resource rather than repeatedly sending crews into the same problem. Practise: Brief the recovery approach with the participant. Ready when: You confirm identity, access conditions and when the drill must pause. My action and observed result: ____________________________________________________________ Evidence reference: ____________________________________________________________ ———————————————————————————————————————————————— METHOD 2: Use the equipment demonstrated for this session Have the instructor show the relevant game controls and observable result on the available equipment. Repeat those actions under observation. If a control or effect is unavailable, report it; old instructions do not establish current capability. Use only the game indications and controls demonstrated on this equipment. Record the displayed condition before acting and check it again afterwards. Do not infer treatment from an animation, and do not translate the exercise into real-world medication, dosage or first-aid instruction. The practical concerns the observed Star Citizen interaction. Practise: Perform the checked game equipment actions. Ready when: The observer records your actual actions, equipment and observed effects. My action and observed result: ____________________________________________________________ Evidence reference: ____________________________________________________________ ———————————————————————————————————————————————— METHOD 3: Tell transport what changed and what did not Give the last confirmed location and game status, actions attempted and effects actually observed. State any access or receiving limitation. Wait for transport to acknowledge the handover before treating the casualty as transferred. Give transport a concise transfer report: identifier, location, observed game condition, intervention and observed effect, followed by the outstanding need. Confirm that the destination can provide the required in-game reception for this setup. A ship carrying medical equipment is not automatically a suitable receiving facility for every condition. Practise: Hand the casualty to confirmed transport. Ready when: The receiving crew repeat the status, performed actions and remaining limits. My action and observed result: ____________________________________________________________ Evidence reference: ____________________________________________________________ ———————————————————————————————————————————————— WORKED DECISION A tool interaction produces no confirmed effect. The learner reports the attempted action and changes the recovery plan instead of reporting successful treatment. 1. Confirm C-02 and access conditions, then perform the checked action under observation. 2. Report the actual result: the action was attempted, but the expected effect is not confirmed. Pause or change the plan under the agreed limits. 3. Give transport the observed game status, equipment action, unresolved effect and receiving limitation. Have the transport role read back those points. ———————————————————————————————————————————————— YOUR EXERCISE Perform the supported game actions and give the handover. If the mechanic fails, retain the observed evidence without inventing completion. WHAT CHANGES The expected equipment interaction is unavailable. My decision and reason: ____________________________________________________________ ———————————————————————————————————————————————— YOUR WORKING RECORD Participant identifier / access / consent and stop arrangement ____________________________________________________________ ____________________________________________________________ Build and equipment / action / observed effect ____________________________________________________________ ____________________________________________________________ Transport acceptance / game status / unresolved limitation ____________________________________________________________ ____________________________________________________________ ———————————————————————————————————————————————— CHECK YOUR REASONING The tool animation completed. Can the handover say the casualty improved? My answer before consulting the explanation: ____________________________________________________________ ____________________________________________________________ ———————————————————————————————————————————————— EVIDENCE TO KEEP Observed game equipment use and an acknowledged transport handover. Criterion 1: You confirm identity, access conditions and when the drill must pause. Individual evidence / finding / assessor's reason: ____________________________________________________________ Criterion 2: The observer records your actual actions, equipment and observed effects. Individual evidence / finding / assessor's reason: ____________________________________________________________ Criterion 3: The receiving crew repeat the status, performed actions and remaining limits. Individual evidence / finding / assessor's reason: ____________________________________________________________ ———————————————————————————————————————————————— FINDINGS AND NEXT ATTEMPT Demonstrated: observed work meets the criterion. Further practice required: an observed gap needs a specific practice task. Interrupted: conditions prevented valid assessment; not a failure. Not assessed: enough evidence has not yet been collected. All three criteria need individual evidence. A team result or quiz cannot replace an unobserved practical. Practice variant for a fresh attempt: After a successful capability retest, use a different permitted location or receiving restriction and observe the missed outcome. My next practice task: ____________________________________________________________ Review contact: ____________________________________________________________ ———————————————————————————————————————————————— COMPARE AFTER ANSWERING Only if the relevant game indication confirms that effect. Otherwise report the action attempted and effect unconfirmed so transport can plan using the actual information. ———————————————————————————————————————————————— SOURCE AND EDITION Case CS–3: one berth remaining /academy/archives/reception-case Civil Practice case issued by CDR Yuki Tanaka-Reis in 2956. These variants use present-day service responsibilities and new training lists; they are not transcripts of the Pyro Station Alpha response. The lessons are current Academy teaching, not newly discovered historical records. Lex Astra opened in 2891. Historical sources keep their original issuer and date; all case callsigns, quantities, times and conditions are supplied for practice. Course text revised 8 October 2026; fictional teaching edition 2956.3. ———————————————————————————————————————————————— PROFESSIONAL REFERENCES Instruction revised 9 October 2026. Lex Astra cases supply the teaching situations. Professional references inform communication, decision-making and instructional design; they do not confer external qualifications. LIVE capabilities remain subject to the recorded session check. AHRQ · structured team communication https://www.ahrq.gov/teamstepps-program/curriculum/communication/index.html Sphere · accountability and continuity in relief cases https://www.spherestandards.org/handbook/ RSI · verify release notes before live delivery https://robertsspaceindustries.com/patch-notes ———————————————————————————————————————————————— INSTRUCTOR CHECK Try the exercise with the ship and equipment you will use. Brief station assignments, callsigns, channel and recovery point. Explain the command “Stop exercise” before starting. If a bug prevents completion, repeat the affected task when it works. Ask before recording the session; use player handles in your notes. Review rules: /academy/archives/academy-ordinance Teaching basis: /academy/framework#research